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15 January 2025

Product Designer (UI)

Monthly Salary Range : INR 1,00,000 - INR 1,50,000

Product Design

Junior

Full Time

Onsite Required

The Opportunity:

Overview:

Position: Product Designer (Full-Time, Contractual, UI / Mobile / Graphics / Web)

Location: In-office, Bangalore

Compensation: INR 8 - 18 LPA

Start Date: Immediately


Company:


At Merlin, we’re reimagining how people interact with the web. As India’s largest AI-powered browser assistant, with over 1 million installs, our mission is to redefine the browsing experience by combining simplicity, speed, and intelligence. We started Merlin with a simple goal: to make AI tools accessible and genuinely useful in everyday online interactions.

Our journey is backed by some of the top venture investors like Better Capital and renowned leaders such as the Cofounder and CTO of HubSpot, the CSO of Oyo, and the ex-CPO of Meesho. Featured by Forbes, Wired, and other leading publications, Merlin is fast becoming a household name for intelligent browsing.

We’re a small but dedicated team working to push the boundaries of what’s possible in AI-assisted browsing. While there’s still much to do, we’re excited to be on this journey with our growing community of users.


Responsibilities as part of this job:


Design a product your great-grand-children will be proud of

  • - You will make new products/feature design (UI, copywriting, UX, etc)


Make it 1000x better than status-quo

  • - Do Product Management


In Merlin, our philosophy is that the product designers are the right folks to do product management as you are the ones closest to customer needs. Hence we put in product management under your purview.


  • Take ownership to improve product metrics and customer experience

  • Take ownership to improve business metrics

  • We are TRULY design-led, you call the shots on what product and marketing innovations are to be done to maximise customer experience and business metrics.

  • Be truly “collaborative”: Talk with founders, marketers, engineers and get them on same page

  • Ensure all product arguments are settled quickly and resolutely

  • Talk to customers: Conduct comprehensive user research to deeply understand user needs, preferences, and frustrations, and share these insights across teams.

  • Be a good influence on overall team culture: Fostering a strong product design culture & practices

  • Never be a blocker for engineers, marketers, etc. Raise the bar everywhere.

  • Build a right “design” culture: Ensure design consistency across all product experiences and maintain high standards in visual and interaction design.

  • Continuously update and improve the design system, focusing on the creation of reusable and extensible web components using Figma.


Requirements:


  • Ideal would be past experience working on mobile apps (either full time / internship / contractual).

  • Proficiency in Figma and familiarity with mobile/web front-end technologies like Material UI, Swift UI, etc.

  • Capable of working in fast pace startup experience

  • Should raise the bar for quality and time to delivery

  • Never become a blocker to tech or marketers

  • Portfolio that showcases broad design skills.

  • Two strong on-call professional references.


What we will evaluate you on while doing a design review or work-trail:


1. Trade-offs considered:


  • Clearly outline trade-offs for each design iteration and element placement

  • Ability to compare redesigns to existing design, highlighting improvements and trade-offs

  • Clearly explain the logic behind chosen UI/UX vs. rejected alternatives


2. Visual assets:


  • Justify highlighting certain elements over others

  • Explain placement (centre, right, left)

  • Rationalise white-space usage


3. Clarity:


  • Ensure clear understanding of page content

  • Maintain clear UI

  • Provide clear product explanations and copywriting


4. User flow:


  • Determine optimal sequence of events in each UX step

  • Discuss considered alternatives and reasons for rejection

  • Justify chosen order over others

  • Clarify user flow for each clickable element and its rationale

  • Address new problems arising from chosen flows and their acceptability

  • Propose solutions for any invented problems


5. Data-driven decisions:


  • Utilise data to identify areas of user attention and engagement

  • Base all arguments on logic, eye movement patterns, and user action data

  • Ensure every design decision is backed by logical reasoning


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